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exercises and studies

In July and August i mostly suffered the hot weather while improving my art fundamentals: drawing cubes, cylinders, stuff in perspective, gesture drawing, all the usual beginner stuff, so there's not that much to see.

While i study to put my art skill on the level with my coding and music there won't that much to see, so this devlog will now be indefinitely on hiatus, for following me on other places check the "follow" page



posted : 2024/08/28

a bare minimum vertical stg prototype, the ship slows down when shooting

In June i worked on some more code to make my 2d tile engine work for horizontal and vertical scrolling shooters ( also called STGs or "shmups" ).

--------technical--stuff--ahead--tear--along--the--dotted--line--------


working on the TileD map for the demo

Features added to the engine or boilerplate classes:

All of this and more minor fixes, and a lot of research about shmups ( some of it being very fun I must admit! ).



posted : 2024/06/28

no picture was fair to all the fun, so here it is the screenshot of a blurry video of people playing games at Bread & Roses ( with Kenobit as live soundtrack! )

In May I mostly put my time in touring with Zona Warpa, and indipendent videogame festival and temporary arcade. We reached various (mostly squatted) places in Italy:

It was a blast, with workshops, talks and live music, and also a good selection of indie and retro games on our machines. You can check it out (in italian) on the website and on peertube.

... or set up your machines with coop games and emulators and bring them to a local underground (electronic?) music gig!



posted : 2024/05/28