ofxPDSP
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PseudoRandom Noise Generator (used for white noise, but it can also generate more complex noise timbres, see pdsp::BitNoise) More...
#include <WhiteNoise.h>
Public Member Functions | |
Patchable & | in_clock () |
Sets "clock" as selected input and returns this Unit ready to be patched. This is the default input. You need to patch an out_trig() to this input. Each time there is a trigger on value the noise generator is resetted to the stored seed. It's almost like "tuning" the noise. Try with a LFOPhazor out_trig() output. | |
Patchable & | in_reseed () |
Sets "reseed" as selected input and returns this Unit ready to be patched. You need to patch an out_trig() to this input. Each time there is a trigger on value the noise generator stored seed is changed. Usually to ear the effect of this you should already be sending values to in_clock(). | |
Patchable & | out_signal () |
Sets "signal" as selected output and returns this Unit ready to be patched. This is the default output. This is the noise generator signal output. | |
Public Member Functions inherited from pdsp::Unit | |
Unit (const Unit &other) | |
Unit & | operator= (const Unit &other) |
Unit (Unit &&other) | |
Unit & | operator= (Unit &&other) |
virtual void | setOversampleLevel (int newOversampleLevel) |
sets the unit oversample level More... | |
int | getOversampleLevel () const |
returns the Unit oversample level | |
Public Member Functions inherited from pdsp::Patchable | |
void | resetInputToDefault () |
resets the selected input to the default. | |
void | resetOutputToDefault () |
resets the selected output to the default. | |
Patchable & | in (const char *tag) |
sets the selected input to the one tagged with "tag", if tag is a valid string, and returns this Patchable ready to be patched. More... | |
Patchable & | out (const char *tag) |
sets the selected output to the one tagged with "tag", if tag is a valid string, and returns this Patchable ready to be patched. More... | |
void | disconnectIn () |
disconnects all the outputs connected to the selected input, then resets the selected input to the default. | |
void | disconnectOut () |
disconnects all the inputs connected to the selected output, then resets the selected output to the default. | |
void | disconnectAll () |
disconnects all the inputs and outputs to their connected outputs and inputs. Also resets the selected input and output to the default. | |
InputNode & | getSelectedInput () |
returns the selected input, you can patch a Patchable or OutputNode to it with the >> operator. | |
OutputNode & | getSelectedOutput () |
returns the selected output, you can patch it to another Patchable or InputNode with the >> operator. | |
std::vector< std::string > | getInputsList () |
returns a vector of the valid input tags | |
std::vector< std::string > | getOutputsList () |
returns a vector of the valid input tags | |
Additional Inherited Members | |
Static Public Member Functions inherited from pdsp::Preparable | |
static double | getGlobalSampleRate () |
Protected Member Functions inherited from pdsp::Unit | |
void | prepareToPlay (int expectedBufferSize, double sampleRate) override |
you have to use this method only in the constructor, inside if(dynamicConstruction){ } More... | |
const float * | processInput (InputNode &node, int &stateNow) |
process the given input, gives you a pointer to the processed buffer as result and its state More... | |
float | processAndGetSingleValue (InputNode &input, int pos) |
process the given input, gives you a pointer to the processed buffer as result and its state More... | |
float * | getOutputBufferToFill (OutputNode &node) |
gets a pointer to the output buffer for rendering audio to it, and sets the OutputNode state to AudioRate More... | |
void | setControlRateOutput (OutputNode &node, float scalarValue) |
sets the OutputNode buffer to "Changed" and its first value to scalarValue More... | |
void | setOutputToZero (OutputNode &node) |
sets the OutputNode buffer to "Changed" and its first value to 0.0f More... | |
void | updateOutputNodes () |
call this method in the Unit constructor after adding all the Outputs, this is mandatory for the inner working of the patching framework. | |
Protected Member Functions inherited from pdsp::Patchable | |
void | addOutput (const char *tag, OutputNode &output) |
method to add outputs when constructing a Unit More... | |
void | addInput (const char *tag, InputNode &input) |
method to add inputs when constructing a Unit More... | |
void | addModuleOutput (const char *tag, Patchable &unit) |
method to add outputs when constructing a module More... | |
void | addModuleInput (const char *tag, Patchable &unit) |
method to add outputs when constructing a module More... | |
PseudoRandom Noise Generator (used for white noise, but it can also generate more complex noise timbres, see pdsp::BitNoise)
This is a pseudorandom noise generator with an input for changing the seed and another input for resetting the noise generator to the stored seed. If nothing is patched to this input it simply outputs white noise.