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Patchable & | in_phase () |
| Sets "phase" as selected input and returns this Unit ready to be patched. This is the default input. You have to patch a "phase" output to this input, usuall taken from some kind of phazor like PMPhazor, LFOPhazor or ClockedPhazor.
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Patchable & | out_signal () |
| Sets "signal" as selected output and returns this Unit ready to be patched. This is the default output. This is the oscillator waveform output.
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float | meter_output () const |
| Returns the first value of the last processed output. Usually is more useful to track when the oscillator is running as LFO. This method is thread-safe.
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| Unit (const Unit &other) |
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Unit & | operator= (const Unit &other) |
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| Unit (Unit &&other) |
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Unit & | operator= (Unit &&other) |
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virtual void | setOversampleLevel (int newOversampleLevel) |
| sets the unit oversample level More...
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int | getOversampleLevel () const |
| returns the Unit oversample level
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void | resetInputToDefault () |
| resets the selected input to the default.
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void | resetOutputToDefault () |
| resets the selected output to the default.
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Patchable & | in (const char *tag) |
| sets the selected input to the one tagged with "tag", if tag is a valid string, and returns this Patchable ready to be patched. More...
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Patchable & | out (const char *tag) |
| sets the selected output to the one tagged with "tag", if tag is a valid string, and returns this Patchable ready to be patched. More...
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void | disconnectIn () |
| disconnects all the outputs connected to the selected input, then resets the selected input to the default.
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void | disconnectOut () |
| disconnects all the inputs connected to the selected output, then resets the selected output to the default.
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void | disconnectAll () |
| disconnects all the inputs and outputs to their connected outputs and inputs. Also resets the selected input and output to the default.
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InputNode & | getSelectedInput () |
| returns the selected input, you can patch a Patchable or OutputNode to it with the >> operator.
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OutputNode & | getSelectedOutput () |
| returns the selected output, you can patch it to another Patchable or InputNode with the >> operator.
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std::vector< std::string > | getInputsList () |
| returns a vector of the valid input tags
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std::vector< std::string > | getOutputsList () |
| returns a vector of the valid input tags
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virtual void | prepareOscillator (double sampleRate) |
| method to implement for preparing oscillator to play, overriding it is not mandatory More...
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virtual void | releaseOscillator () |
| method to implement for cleaning up on resource release, overriding it is not mandatory
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virtual void | oscillate (float *outputBuffer, const float *phaseBuffer, int bufferSize) noexcept |
| the oscillator DSP method to implement More...
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void | prepareToPlay (int expectedBufferSize, double sampleRate) override |
| you have to use this method only in the constructor, inside if(dynamicConstruction){ } More...
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const float * | processInput (InputNode &node, int &stateNow) |
| process the given input, gives you a pointer to the processed buffer as result and its state More...
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float | processAndGetSingleValue (InputNode &input, int pos) |
| process the given input, gives you a pointer to the processed buffer as result and its state More...
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float * | getOutputBufferToFill (OutputNode &node) |
| gets a pointer to the output buffer for rendering audio to it, and sets the OutputNode state to AudioRate More...
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void | setControlRateOutput (OutputNode &node, float scalarValue) |
| sets the OutputNode buffer to "Changed" and its first value to scalarValue More...
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void | setOutputToZero (OutputNode &node) |
| sets the OutputNode buffer to "Changed" and its first value to 0.0f More...
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void | updateOutputNodes () |
| call this method in the Unit constructor after adding all the Outputs, this is mandatory for the inner working of the patching framework.
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void | addOutput (const char *tag, OutputNode &output) |
| method to add outputs when constructing a Unit More...
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void | addInput (const char *tag, InputNode &input) |
| method to add inputs when constructing a Unit More...
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void | addModuleOutput (const char *tag, Patchable &unit) |
| method to add outputs when constructing a module More...
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void | addModuleInput (const char *tag, Patchable &unit) |
| method to add outputs when constructing a module More...
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Abstract class to implement oscillators.
This is a abstract class to rapresent oscillators, with a phase input. You usually have just to implement the oscillate() method