ofxPDSP
pdsp::AllPassDelay Class Reference

Digital Delay with an all pass filter in the feedback path, useful for building reverbs. More...

#include <AllPassDelay.h>

Inheritance diagram for pdsp::AllPassDelay:
pdsp::Unit pdsp::Preparable pdsp::Patchable

Public Member Functions

 AllPassDelay (float timeMs)
 
Patchableset (float timeMs, float feedback=0.0f)
 sets the default delay time, optionally the feedback and returns the unit ready to be patched. More...
 
Patchablein_signal ()
 Sets "signal" as selected input and returns this Unit ready to be patched. This is the default input. This is the signal to be delayed. You can patch the output back to this input to make a feedback path.
 
Patchablein_time ()
 Sets "time" as selected input and returns this Unit ready to be patched. This is the delay time and obviously support audio-rate modulation. The time value is clamped to the max delay time of the delay buffer and to the minimum by the audio buffer size time.
 
Patchablein_feedback ()
 Sets "feedback" as selected output and returns this Unit ready to be patched. The result of the processing of this input is used at control rate, so it has no much sense to patch Units running at audio rate into this input. This input is the feedback amount of delay.
 
Patchableout_signal ()
 Sets "signal" as selected output and returns this Unit ready to be patched. This is the default output. This is the delayed signal.
 
void setMaxTime (float timeMs)
 sets maximum delay time of this delay, The old delay buffer will be deleted and a new will be created, so this is absolutely not thread safe if used in the audio callback. More...
 
float meter_time () const
 returns the time value at the start of the last processed buffer. This method is thread-safe.
 
- Public Member Functions inherited from pdsp::Unit
 Unit (const Unit &other)
 
Unitoperator= (const Unit &other)
 
 Unit (Unit &&other)
 
Unitoperator= (Unit &&other)
 
virtual void setOversampleLevel (int newOversampleLevel)
 sets the unit oversample level More...
 
int getOversampleLevel () const
 returns the Unit oversample level
 
- Public Member Functions inherited from pdsp::Patchable
void resetInputToDefault ()
 resets the selected input to the default.
 
void resetOutputToDefault ()
 resets the selected output to the default.
 
Patchablein (const char *tag)
 sets the selected input to the one tagged with "tag", if tag is a valid string, and returns this Patchable ready to be patched. More...
 
Patchableout (const char *tag)
 sets the selected output to the one tagged with "tag", if tag is a valid string, and returns this Patchable ready to be patched. More...
 
void disconnectIn ()
 disconnects all the outputs connected to the selected input, then resets the selected input to the default.
 
void disconnectOut ()
 disconnects all the inputs connected to the selected output, then resets the selected output to the default.
 
void disconnectAll ()
 disconnects all the inputs and outputs to their connected outputs and inputs. Also resets the selected input and output to the default.
 
InputNodegetSelectedInput ()
 returns the selected input, you can patch a Patchable or OutputNode to it with the >> operator.
 
OutputNodegetSelectedOutput ()
 returns the selected output, you can patch it to another Patchable or InputNode with the >> operator.
 
std::vector< std::string > getInputsList ()
 returns a vector of the valid input tags
 
std::vector< std::string > getOutputsList ()
 returns a vector of the valid input tags
 

Additional Inherited Members

- Static Public Member Functions inherited from pdsp::Preparable
static double getGlobalSampleRate ()
 
- Protected Member Functions inherited from pdsp::Unit
void prepareToPlay (int expectedBufferSize, double sampleRate) override
 you have to use this method only in the constructor, inside if(dynamicConstruction){ } More...
 
const float * processInput (InputNode &node, int &stateNow)
 process the given input, gives you a pointer to the processed buffer as result and its state More...
 
float processAndGetSingleValue (InputNode &input, int pos)
 process the given input, gives you a pointer to the processed buffer as result and its state More...
 
float * getOutputBufferToFill (OutputNode &node)
 gets a pointer to the output buffer for rendering audio to it, and sets the OutputNode state to AudioRate More...
 
void setControlRateOutput (OutputNode &node, float scalarValue)
 sets the OutputNode buffer to "Changed" and its first value to scalarValue More...
 
void setOutputToZero (OutputNode &node)
 sets the OutputNode buffer to "Changed" and its first value to 0.0f More...
 
void updateOutputNodes ()
 call this method in the Unit constructor after adding all the Outputs, this is mandatory for the inner working of the patching framework.
 
- Protected Member Functions inherited from pdsp::Patchable
void addOutput (const char *tag, OutputNode &output)
 method to add outputs when constructing a Unit More...
 
void addInput (const char *tag, InputNode &input)
 method to add inputs when constructing a Unit More...
 
void addModuleOutput (const char *tag, Patchable &unit)
 method to add outputs when constructing a module More...
 
void addModuleInput (const char *tag, Patchable &unit)
 method to add outputs when constructing a module More...
 

Detailed Description

Digital Delay with an all pass filter in the feedback path, useful for building reverbs.

AllPassDelay is a delay with an all pass filter inside the feedback path. The in_feedback() input controls both the allpass filter coefficient and the feedback (coefficient = -feedback). The values from in_feedback() are used just once per buffer, so it has really no sense to patch Units running at audio rate to them. in_time() instead supports audio-rate modulation. The max time of AllPassDelay is settable with setMaxTime() or using the AllPassDelay( float timeMS ) constructor.

Member Function Documentation

◆ set()

pdsp::Patchable & pdsp::AllPassDelay::set ( float  timeMs,
float  feedback = 0.0f 
)

sets the default delay time, optionally the feedback and returns the unit ready to be patched.

Parameters
[in]timeMsdelay time in milliseconds
[in]feedbackfeedback value, if not given 0.0f

◆ setMaxTime()

void pdsp::AllPassDelay::setMaxTime ( float  timeMs)

sets maximum delay time of this delay, The old delay buffer will be deleted and a new will be created, so this is absolutely not thread safe if used in the audio callback.

Parameters
[in]timeMsnew maximum delay time.

The documentation for this class was generated from the following files: