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| Scope (const Scope &other) |
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Scope & | operator= (const Scope &other) |
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Patchable & | set (int samplesLength) |
| set the number of samples to be reported by the scope. This number has to be greter than the bufferSize, otherwise the buffersize will be used. High value let you see more of the general envelope, low value are closer to the waveform. More...
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Patchable & | in_signal () |
| Sets "signal" as selected input and returns this Unit ready to be patched. This is the default input. This input is the passing signal to monitor.
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Patchable & | out_signal () |
| Sets "signal" as selected output and returns this Unit ready to be patched. This is the default output. To monitor the signal this output has to be connected to something, the engine blackhole() input is a good choice. This output is always silent!
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void | draw (int x, int y, int w, int h) const |
| draws the scope at the given coordinates More...
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const vector< float > & | getBuffer () const |
| returns a reference to the vector where the samples value are stored.
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| Unit (const Unit &other) |
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Unit & | operator= (const Unit &other) |
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| Unit (Unit &&other) |
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Unit & | operator= (Unit &&other) |
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virtual void | setOversampleLevel (int newOversampleLevel) |
| sets the unit oversample level More...
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int | getOversampleLevel () const |
| returns the Unit oversample level
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void | resetInputToDefault () |
| resets the selected input to the default.
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void | resetOutputToDefault () |
| resets the selected output to the default.
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Patchable & | in (const char *tag) |
| sets the selected input to the one tagged with "tag", if tag is a valid string, and returns this Patchable ready to be patched. More...
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Patchable & | out (const char *tag) |
| sets the selected output to the one tagged with "tag", if tag is a valid string, and returns this Patchable ready to be patched. More...
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void | disconnectIn () |
| disconnects all the outputs connected to the selected input, then resets the selected input to the default.
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void | disconnectOut () |
| disconnects all the inputs connected to the selected output, then resets the selected output to the default.
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void | disconnectAll () |
| disconnects all the inputs and outputs to their connected outputs and inputs. Also resets the selected input and output to the default.
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InputNode & | getSelectedInput () |
| returns the selected input, you can patch a Patchable or OutputNode to it with the >> operator.
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OutputNode & | getSelectedOutput () |
| returns the selected output, you can patch it to another Patchable or InputNode with the >> operator.
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std::vector< std::string > | getInputsList () |
| returns a vector of the valid input tags
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std::vector< std::string > | getOutputsList () |
| returns a vector of the valid input tags
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static double | getGlobalSampleRate () |
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void | prepareToPlay (int expectedBufferSize, double sampleRate) override |
| you have to use this method only in the constructor, inside if(dynamicConstruction){ } More...
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const float * | processInput (InputNode &node, int &stateNow) |
| process the given input, gives you a pointer to the processed buffer as result and its state More...
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float | processAndGetSingleValue (InputNode &input, int pos) |
| process the given input, gives you a pointer to the processed buffer as result and its state More...
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float * | getOutputBufferToFill (OutputNode &node) |
| gets a pointer to the output buffer for rendering audio to it, and sets the OutputNode state to AudioRate More...
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void | setControlRateOutput (OutputNode &node, float scalarValue) |
| sets the OutputNode buffer to "Changed" and its first value to scalarValue More...
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void | setOutputToZero (OutputNode &node) |
| sets the OutputNode buffer to "Changed" and its first value to 0.0f More...
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void | updateOutputNodes () |
| call this method in the Unit constructor after adding all the Outputs, this is mandatory for the inner working of the patching framework.
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void | addOutput (const char *tag, OutputNode &output) |
| method to add outputs when constructing a Unit More...
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void | addInput (const char *tag, InputNode &input) |
| method to add inputs when constructing a Unit More...
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void | addModuleOutput (const char *tag, Patchable &unit) |
| method to add outputs when constructing a module More...
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void | addModuleInput (const char *tag, Patchable &unit) |
| method to add outputs when constructing a module More...
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